House Quests 2

These are the House Quests after you open the locked gate dividing the city.

Vinces house
The first thing you see once you unlock the gate is a huge, scary ghost in chains, the size of a house. This one is too big for Anna to defeat alone using her wand. Vince comes up to her and asks why she wants to get past the ghost. Vince is a swordsman, and like most of the other characters in the story, he is wearing a mask. Vince tells Anna she is brave to want to try to defeat the huge ghost. He says he would help her, but his weapons are unusable, and there are poisonous snakerats in his training room. You find a blade in the entryway, but it needs to be restored. You also find ingredients for an antidote to the poisonous rats in the entryway, but you need to go to Janes house to craft the antidote. You must use the antidote you crafted before you can enter the room with the snakerats.

Next, you must drive out all the snakerats, and dispose of the debris they left behind. You will also find more pieces of the blade. Once you have found all the pieces of the blade, it is time to forge a training sword. The new blade can be crafted at Andrew's house. Once the new blade is crafted, the rapier can be crafted, also at Andrew's house. Show Vince the newly crafted rapier.

Vince is so impressed by the rapier he names it after you (Anna) and offers to train you, then remembers his training dummies are broken. You will need parts to fix them.

Secret area: Once you unlock the third room and clean up some planks, you see a secret area. If you stand on the colored tile, it unlocks a secret passageway from the first room.